The main purpose of adding submarines to the game is to diversify the game experience.Īdding a new ship type is a very big step for the development of our game. Both 53cm and 65cm torpedoes can have wake homing logic, but the 65cm wake homing torpedoes are single purpose and specifically designed for this kind of attack.Why are you adding submarines to the game? Wake Homing is becoming more common on dual-purpose torpedoes today.Countermeasure logic will filter through these jamming techniques, although how this is done is still secret. During an active attack, it is likely the target will employ sonar maskers and jammers. It will search its kill box in the most efficient means possible. The transmit power level is determined by the background noise it measured after launch. Active sonar simply emits a sonar energy pulse at a high frequency.This eliminates the need for physical maneuvering for scanning and allows for a more efficient search because the weapon will not lose speed making repeated small turns. Modern torpedoes can digitally beamform their sonars in wide search arcs. This increases the search area the torpedo can see at the cost of speed and range. Older torpedoes will physically turn their rudder side to side giving the torpedo path a snake-like approach. There are thresholds that must be exceeded before homing logic is enabled, but the passive mode is the most effective mode to surprise the target as the weapon is nearly undetectable outside very close-range. Passive sonar simply listens for specific target noises generated by an expected foe or it can also home in on the loudest noise source detected.
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